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Designing a full-sized game for a five-inch screen isn’t about shrinking...

https://www.ted.com/profiles/52265145

Designing a full-sized game for a five-inch screen isn’t about shrinking everything down. It’s about making smart choices. You focus on touch-first controls that feel natural on small glass. You decide if portrait or landscape fits the gameplay better

Submitted on 2026-10-06 06:58:04

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